Tails PointingStory
Levels
Badniks & Enemys
Media
Cheats
Game Genie Codes
Removed
Boss List
Articles
Sonic The Hedgehog 2 title Screen
Sonic The Hedgehog 2 US CaseSonic The Hedgehog 2 UK CaseSonic The Hedgehog 2 JP Case
Title
Sonic The Hedgehog 2
Developer
Sonic Team & SEGA Technical Institute
Release
Japan-21 November 1992
Europe-21 November 1992
United States-24 November 1992
Style
2D Platformer
Game Credits
Click Here
Game Manuel
Japanese Manuel
US Manuel
UK Manuel
Image Gallery
Click here
Characters
Sonic The Hedgehog
Miles ` Tails ` Prower
Dr Robotnik [Dr Eggman]
Super Sonic
Story
European & American
Find the Chaos Emeralds!
Miles 'Tails' Prower, the fox, can't sit still when Sonic's around. Ever since Miles was a baby fox, he's dreamed of being like Sonic. He loves to run after Sonic, waving his 2 tails behind him, trying to keep up with his hero!

Mostly, Sonic lets him trail along. But sometimes, just to show off, Sonic explodes in a burst of super speed and leaves him behind. But Miles doesn't give up. He whirls his tails like a helicopter rotor and takes off flying until he catches up!

All the animals call Miles by his nickname, 'Tails', because of his 2 special tails. And one day they saw an astonishing feat...

They were all together in the forest, watching Sonic perform. Sonic would run, spin and jump in his Super Spin Attack. Then 'Tails' would whirl like a turbo engine and blast off in his Super Dash Attack. What a show-off!

Suddenly, 'Tails' just couldn't help himself. He took a running start, curled up his tails, and - whoosh - he was spinning like Sonic!

But now something frightening is happening. Sonic's friends are disappearing. In their place, nasty metal robots are popping up all over the island. The mad scientist Dr. Robotnik is at it again!

This time, Robotnik's planning a global disaster. He needs workers to create a doomsday machine that can take over the world. So he's trapping all the animals, turning them into robots, and forcing them to build his ultimate weapon, the Death Egg!

Robotnik now rules the factories, refineries and cities! He's grabbed control of everything - except the 7 Chaos Emeralds. These magnificent gems are believed to hold exceptional powers. With them, Robotnik could have the entire world in his grasp. And he'd never let go!

The Chaos Emeralds are buried somewhere on the island. Only one tough dude with spiky hair has the speed to find them first!

Help Sonic stop the devious scheme of the demented scientist! Spin like a speedball through space. Grab Power Sneakers and loop 'till you're dizzy. Twirl over twisting speedways and rocket through tunnels. Balance and blast across a bubbling ocean of oil!

Find the Emeralds, free the animals, and squash Robotnik forever!
From:- UK & US Manuals
Japanese
While cruising over the ocean in his antique biplane, the Tornado, Sonic notices a small island particularly lush with greenery. He flies down for a bit of vacation time, closely followed by an unseen figure that lands on the opposite end of the island... The tiny resort turns out to be West Side Island, which, as the folklore goes, was once the home of a flourishing civilization. The people of the island utilized the power of seven mysterious stones for the advancement of their society. However, their prosperity lead to avarice, which did not sit well with the gods. The displeased deities reclaimed the stones and sealed them away.

After a few days on the island, it occurs to Sonic that he's being followed. His pursuer is a young fox with two tails who, upon being discovered, dashes into the shade of a nearby tree. Sonic ignores him and zooms off, but the fox whirls his two tails like a propeller and follows the blue stranger at full speed. Sonic is impressed both with the fox's tenacity and his ability to keep up, so he decides to let him tag along. He learns that his new companion is named Miles Prower, though the animals of the island call him "Tails" after his unique mutation.

Early one afternoon, Tails discovers the Tornado sitting on a beach. Being fascinated by all things mechanical, the young fox eagerly runs up to the machine for a thorough investigation, but shyly pulls back when he spots Sonic snoozing in the shade of a wing. His awkward moment is interrupted by a huge explosion from the island's interior. Sonic snaps up to see the forest ablaze and robots scouring the area. It doesn't take the blue hero three guesses to figure out who's behind the disruption: Dr. Eggman, who had discreetly followed Sonic onto West Side Island, is now tearing the place apart in search of the seven Chaos Emeralds. He needs fuel for his Death Egg, a planet-sized space station with unthinkable power. Sonic and Tails take off to locate the Emeralds before Eggman and squash his evil ambition once more.
From:- Japanese Manual (Translated)
Levels
Each Level is cut up into 2 Acts With the Boss fight at the end of Act 2, Apart from Metropolis Zone (which has 3 Acts), Sky Chase, Wing Fortress and Death Egg which each have 1 Act
Emerald Hill Zone
1) Emerald Hill Zone
Chemical Plant Zone
2) Chemical Plant Zone
3) Aquatic Ruin Zone
3) Aquatic Ruin Zone
Casino Night Zone
4) Casino Night Zone
Hill Top Zone
5) Hill Top Zone
6) Mystic Cave Zone
6) Mystic Cave Zone
Oil Ocean zone
7) Oil Ocean zone
8) Metropolis Zone
8) Metropolis Zone
9) Sky Chase Zone
9) Sky Chase Zone
10) Wing Fortress Zone
10) Wing Fortress Zone
11) Death Egg Zone
11) Death Egg Zone
Special Stage
Special Stage
Badniks & Enemys (Mouse over for Information)
Boss Guide
Media
Sonic The Hedgehog 2' - JP - 'Who's Sonic's Partner?'
Sonic The Hedgehog 2' - JP - 'Who's Sonic's Partner?'- Sub
Sonic The Hedgehog 2' - JP - 'Sonic Land'
Sonic The Hedgehog 2' - JP - 'Sonic Land'- Sub
Sonic The Hedgehog 2' - US - 'Listern Up'
Sonic The Hedgehog 2' - US - 'Listern Up' Short
Sonic The Hedgehog 2' - US - Telle Market'
Get Sonic 2 Free - US
Sonic 2 Promo Video in Spanish
Sonic The Hedgehog 2 - UK - Bad Influence! Review
Andy Crane at The Future Show 1992
Sweet Dreams (English Version)
Sweet Sweet Sweet [Sweet Dreams] (Japanese Version)
Sonic The Hedgehog 2 Score
Sonic The Hedgehog 2 Beta Score
Articles
Sonic the Hedgehog 2 Review
Sonic Mania
Cheats
Level Section- Go to the Options Menu and on the Sound Test Choose the Following Sounds by pressing 'c'- '19','65','9','17' You will hear a Ring. Press Start to reset then Press A and Start together on the Title Screen to Enter Level Section.

Super Sonic- On the Level Section Screen, Play Sounds '4', '1', '2' and '6'. Then select your level and Play. When you have 50 Rings you will be able to turn into Super Sonic as per normal

Debug Mode- on the Level Section Screen, play the sounds '1','9','9','2','1','1','2' and '4'. When you select a Level, Hold down A and press Start until the Level Loads. You will see the Screen Co-ordinates where the Score should be to confirm it has worked. When you Press 'B' you will turn into an Level Object, and pressing again will turn you back. 'A' will change to the next object, 'C' will place the object in the level. You can use this to cheat the game. If you die, Press 'B' to turn into an object and when you turn back, you will be alive again. Also, you can turn into a Power Ring to either give you a bunch of Rings or give them to you via Tails. Selecting a Box which is a bit like the End Level cage, will end that current act as if you use completed it. A Box with a 'S' will give you 50 Rings and turn you into Super Sonic.

14 Continues- Go to the Sound Test and play the following Sounds: 19, 65, 09, 17, 01, 01, 02, 04. Next, highlight the player selection and press start. This will start you on the first level with 14 Continues.

Game Genie Codes
RegionCheat NameCode
EuropeanInfinite Lives (Player One) JW3A-CA4J
EuropeanInfinite Lives (Player Two) JXGA-CA7G
EuropeanJump slightly Higher FVVT-CAE2
EuropeanJump A lot Higher EBVT-CAE2
EuropeanRocket Jump CBVT-CAE2
EuropeanMega Jump BDLT-AAGL
EuropeanSuper Sonic Doesn't Lose Rings K4ZT-CA9N
EuropeanOne Ring to Enter Special Stage AH2T-CAH6
EuropeanKeep Invincible ALTA-CA9J
EuropeanEach Ring worth 5 In Special Stage (Sonic) 5BJA-HYWJ
EuropeanEach Ring worth 5 In Special Stage (Tails) 5BJA-HYWR
EuropeanStart with 50 Lives (Player One) GJ8A-AAD2
EuropeanStart with 50 Lives (Player Two) GJ8A-AAD8
EuropeanOne Ring to Become Super Sonic (use with Below Code) AGZT-CACJ
EuropeanOne Ring to Become Super Sonic (use with Above Code) ACZT-CACA
EuropeanStay invincible for longer after hit 982T-CAF8
EuropeanStart with 99 Lives NN3T-AACL
EuropeanEach Ring Worth 80+ SCRA-B9X0
EuropeanEach Ring Worth 25,000+ SCRA-BCX0
EuropeanTen Rings to Become Super Sonic (Use with Below Code) BLZT-CACJ
EuropeanTen Rings to Become Super Sonic (Use with Above Code) ACZT-CACA
EuropeanLevel Select (Use with A & Start on Title Screen) RE8A-A60W
EuropeanSonic doesn't lose rings when hit ATTT-CA4W
EuropeanTails doesn't lose rings when hit ATTT-CA5G
EuropeanStart with 2 Chaos Emeralds AOZT-CACA
EuropeanStart with 5 Chaos Emeralds ALZT-CACA
EuropeanStart at End Sequence GJ8A-AA4G
EuropeanOnce Invincible, Stay Invincible ALTA-CA9J
AmericanStay invincible for longer after hit 982T-CAF8
AmericanRings Worth 2 (Player One) SAST-DJ1A
AmericanRings Worth 2 (Player One) SATA-DJTJ
AmericanRings Worth 3 (Player One) SAST-DN1A
AmericanRings Worth 3 (Player One) SATA-DNTJ
AmericanRings Worth 4 (Player One) SAST-DT1A
AmericanRings Worth 4 (Player One) SATA-DTTJ
AmericanRings Worth 5 (Player One) SAST-DY1A
AmericanRings Worth 5 (Player One) SATA-DYTJ
AmericanRings Worth 6 (Player One) SAST-D21A
AmericanRings Worth 6 (Player One) SATA-D2TJ
AmericanRings Worth 7 (Player One) SAST-D61A
AmericanRings Worth 7 (Player One) SATA-D6TJ
AmericanRings Worth 8 (Player One) SAST-DA1A
AmericanRings Worth 8 (Player One) SATA-DATJ
AmericanStart with 1 Life (Player One) AE8A-AAD2
AmericanStart with 1 Life (Player One) AE8A-AADN
AmericanStart with 5 Lives (Player One) AY8A-AAD2
AmericanStart with 5 Lives (Player One) AY8A-AADN
AmericanStart with 7 Lives (Player One) A68A-AAD2
AmericanStart with 7 Lives (Player One) A68A-AADN
AmericanStart with 9 Lives (Player One) BE8A-AAD2
AmericanStart with 9 Lives (Player One) BE8A-AADN
AmericanStart with 25 Lives (Player One) DE8A-AAD2
AmericanStart with 25 Lives (Player One) DE8A-AADN
AmericanStart with 50 Lives (Player One) GJ8A-AAD2
AmericanStart with 50 Lives (Player One) CJ8A-AADN
AmericanStart with 75 Lives (Player One) KN8A-AAD2
AmericanStart with 75 Lives (Player One) KN8A-AADN
AmericanStart with 99 Lives (Player One) NN8A-AAD2
AmericanStart with 99 Lives (Player One) NN8A-AADN
AmericanInfinite Lives (Player One) JW3A-CA4J
AmericanInfinite Lives (Player One) JW3A-CA4Y
AmericanRings Worth 2 (Player Two) SATA-DJVW
AmericanRings Worth 2 (Player Two) SATA-DJW8
AmericanRings Worth 3 (Player Two) SATA-DNVW
AmericanRings Worth 3 (Player Two) SATA-DNW8
AmericanRings Worth 4 (Player Two) SATA-DTVW
AmericanRings Worth 4 (Player Two) SATA-DTW8
AmericanRings Worth 5 (Player Two) SATA-DYVW
AmericanRings Worth 5 (Player Two) SATA-DYW8
AmericanRings Worth 6 (Player Two) SATA-D2VW
AmericanRings Worth 6 (Player Two) SATA-D2W8
AmericanRings Worth 7 (Player Two) SATA-D6VW
AmericanRings Worth 7 (Player Two) SATA-D6W8
AmericanRings Worth 8 (Player Two) SATA-DAVW
AmericanRings Worth 8 (Player Two) SATA-DAW8
AmericanStart with 1 Life (Player Two) AE8A-AAD8
AmericanStart with 1 Life (Player Two) AE8A-AADW
AmericanStart with 5 Lives (Player Two) AY8A-AAD8
AmericanStart with 5 Lives (Player Two) AY8A-AADW
AmericanStart with 7 Lives (Player Two) A68A-AAD8
AmericanStart with 7 Lives (Player Two) A68A-AADW
AmericanStart with 9 Lives (Player Two) BE8A-AAD8
AmericanStart with 9 Lives (Player Two) BE8A-AADW
AmericanStart with 25 Lives (Player Two) DE8A-AAD8
AmericanStart with 25 Lives (Player Two) DE8A-AADW
AmericanStart with 50 Lives (Player Two) GJ8A-AAD8
AmericanStart with 50 Lives (Player Two) CJ8A-AADW
AmericanStart with 75 Lives (Player Two) KN8A-AAD8
AmericanStart with 75 Lives (Player Two) KN8A-AADW
AmericanStart with 99 Lives (Player Two) NN8A-AAD8
AmericanStart with 99 Lives (Player Two) NN8A-AADW
AmericanInfinite Lives (Player Two) JXGA-CA7G
AmericanInfinite Lives (Player Two) JXGA-CA7W
AmericanJump Lower KBVT-CAE2
AmericanJump a Little Higher FVVT-CAE2
AmericanSuper Jump EBVT-CAE2
AmericanHyper Jump CBVT-CAE2
AmericanSonic stays invincible for shorter time after getting hit A02T-CAF8
AmericanSonic stays invincible for shorter time after getting hit A02T-CAGL
AmericanSonic stays invincible for longer time after getting hit 982T-CAF8
AmericanSonic stays invincible for longer time after getting hit 982T-CAGL
AmericanSonic becomes Invisible and Invincible for rest of level after hit Need 1 RingALTA-CA8N
AmericanSonic becomes Invisible and Invincible for rest of level after hit Need 1 RingALTA-CA82
AmericanOnce Invincible, stays invincible for level ALTA-CA9J
AmericanOnce Invincible, stays invincible for level ALTA-CA9Y
AmericanSonic doesn't lose rings when hit ATTT-CA4W
AmericanSonic doesn't lose rings when hit ATTT-CA58
AmericanTails doesn't lose rings when hit ATTT-CA5G
AmericanTails doesn't lose rings when hit ATTT-CA6W
AmericanSonic needs only 1 ring for Special Stage AH2T-CAH6
AmericanSonic needs only 1 ring for Special Stage AH2T-CAHN
AmericanRings worth 2 In special Stage (Sonic) (doesn't display on counter)SBJA-HJWJ
AmericanRings worth 2 In special Stage (Sonic) (doesn't display on counter)SBJA-HJV2
AmericanRings worth 3 In special Stage (Sonic) (doesn't display on counter)SBJA-HNWJ
AmericanRings worth 3 In special Stage (Sonic) (doesn't display on counter)SBJA-HNV2
AmericanRings worth 4 In special Stage (Sonic) (doesn't display on counter)SBJA-HTWJ
AmericanRings worth 4 In special Stage (Sonic) (doesn't display on counter)SBJA-HTV2
AmericanRings worth 5 In special Stage (Sonic) (doesn't display on counter)SBJA-HYWJ
AmericanRings worth 5 In special Stage (Sonic) (doesn't display on counter)SBJA-HYV2
AmericanRings worth 6 In special Stage (Sonic) (doesn't display on counter)SBJA-H2WJ
AmericanRings worth 6 In special Stage (Sonic) (doesn't display on counter)SBJA-H2V2
AmericanRings worth 7 In special Stage (Sonic) (doesn't display on counter)SBJA-H6WJ
AmericanRings worth 7 In special Stage (Sonic) (doesn't display on counter)SBJA-H6V2
AmericanRings worth 8 In special Stage (Sonic) (doesn't display on counter)SBJA-HAWJ
AmericanRings worth 8 In special Stage (Sonic) (doesn't display on counter)SBJA-HAV2
AmericanRings worth 2 In special Stage (Tails) (doesn't display on counter)SBJA-HJWR
AmericanRings worth 2 In special Stage (Tails) (doesn't display on counter)SBJA-HJV8
AmericanRings worth 3 In special Stage (Tails) (doesn't display on counter)SBJA-HNWR
AmericanRings worth 3 In special Stage (Tails) (doesn't display on counter)SBJA-HNV8
AmericanRings worth 4 In special Stage (Tails) (doesn't display on counter)SBJA-HTWR
AmericanRings worth 4 In special Stage (Tails) (doesn't display on counter)SBJA-HTV8
AmericanRings worth 5 In special Stage (Tails) (doesn't display on counter)SBJA-HYWR
AmericanRings worth 5 In special Stage (Tails) (doesn't display on counter)SBJA-HYV8
AmericanRings worth 6 In special Stage (Tails) (doesn't display on counter)SBJA-H2WR
AmericanRings worth 6 In special Stage (Tails) (doesn't display on counter)SBJA-H2V8
AmericanRings worth 7 In special Stage (Tails) (doesn't display on counter)SBJA-H6WR
AmericanRings worth 7 In special Stage (Tails) (doesn't display on counter)SBJA-H6V8
AmericanRings worth 8 In special Stage (Tails) (doesn't display on counter)SBJA-HAWR
AmericanRings worth 8 In special Stage (Tails) (doesn't display on counter)SBJA-HAV8
AmericanNeed 0 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsACZT-CACA
AmericanNeed 0 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsACZT-CACN
AmericanNeed 1 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsAGZT-CACA
AmericanNeed 1 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsAGZT-CACN
AmericanNeed 2 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsALZT-CACA
AmericanNeed 2 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsALZT-CACN
AmericanNeed 3 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsARZT-CACA
AmericanNeed 3 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsARZT-CACN
AmericanNeed 4 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsAWZT-CACA
AmericanNeed 4 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsAWZT-CACN
AmericanNeed 5 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsA0ZT-CACA
AmericanNeed 5 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsA0ZT-CACN
AmericanNeed 6 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsA4ZT-CACA
AmericanNeed 6 Chaos Emeralds to become Super Sonic (Don't get more Emeralds then needed) - Need RingsA4ZT-CACN
AmericanNeed 1 ring to become Super and Don’t lose rings over time Use with two below Codes - Need Chaos EmeraldsAGZT-CACJ
AmericanNeed 1 ring to become Super and Don’t lose rings over time Use with above and Below Codes - Need Chaos EmeraldsAGZT-CACY
AmericanNeed 1 ring to become Super and Don’t lose rings over time Use with two above Codes - Need Chaos EmeraldsK4ZT-CA92
AmericanNeed 1 ring to become Super and Don’t lose rings over time Need Chaos EmeraldsK4ZT-CA9N
AmericanNeed 5 rings to become Super Sonic Need Chaos EmeraldsA0ZT-CACJ
AmericanNeed 5 rings to become Super Sonic Need Chaos EmeraldsA0ZT-CACY
AmericanNeed 10 rings to become Super Sonic Need Chaos EmeraldsBLZT-CACJ
AmericanNeed 10 rings to become Super Sonic Need Chaos EmeraldsBLZT-CACY
AmericanNeed 25 rings to become Super Sonic Need Chaos EmeraldsDGZT-CACJ
AmericanNeed 25 rings to become Super Sonic Need Chaos EmeraldsDGZT-CACY
AmericanNeed 40 rings to become Super Sonic Need Chaos EmeraldsFCZT-CACJ
AmericanNeed 40 rings to become Super Sonic Need Chaos EmeraldsFCZT-CACY
AmericanSuper Sonic doesn't lose Rings with Time K4ZT-CA9N
AmericanSuper Sonic doesn't lose Rings with Time K4ZT-CA92
AmericanLevel Select Menu at Title screen by Holding down A and pressing Start RE8A-A60W
AmericanLevel Select Menu at Title screen by Holding down A and pressing Start RE8A-A60G
AmericanStart Most levels with Rings (Ring Numbers Varies- One Player Only)2VAT-BCRN
AmericanStart Most levels with Rings (Ring Numbers Varies- One Player Only)2VAT-BCRA
The Lost Features
Deleted Levels
When a Earlier 'Beta' Build of Sonic 2 was given to the net, people were at lest able to look into many famous secrets of Sonic 2. However, this build is too early from some features to be in it. As seen in the Level Select, there were 12 Levels planned. Which is about the number that made it into the game, but with changes like Death Egg being cut down to a short 1 act level, introduction of a 1 act level 'Flying Fortress' and the one act level 'Sky Chase'. Removed Levels were Wood Zone, Hidden Palace, Dust Hill and Genocide City. 'Neo Green Hill' is in fact Aquatic Ruins, and 'Green Hill' is in fact Emerald Hill. More information on the cut levels below. Apart from this list and some graphic changes, the only odd feature is the level music doesn't always match up to the final version. It is possible that the look shows it uses the Sonic 1 Engine, but due to the nature of bits in it, it is also possible that this quick screen was done in Sonic 1 Style (though it is more likely to be the Sonic 1 Engine due to S1's Level Select working).
Wood Zone
The Wood Zone was to be a forest level, probably based on the Master System/Game Gear version of Sonic 1's 'Jungle Zone'. At the Stage of the beta leak, the Wood Zone is almost unplayable due to being half completed and with a few bugs. There is only a small amount of the level which can be looked at on foot without debug codes.
Hidden Palace Zone
This level appears to be the most complete in the Beta build of Sonic 2 that was leaked. It has a number of bugs but is pretty playable but tricky. The Level has a lott of graphics complete and two Badniks removed from the game.. the so called 'Dino-Bot' and what is probably a remake of the Bat Brain from Sonic 1. Many of the Badniks in Sonic 2 are based on Sonic 1 versions. the Most interesting feature of this level is the Emerald plug. It is a large 'Master Emerald' looking stone which appears to be a brake-away plug for one of the tubes that is in this level. Apart from it being under ground and the Emerald, there appears to be NO link to the Level of the Same name that appears in Sonic 3nK BUT it was probably the base for that level, which is often the case. Another point of interest is that this is the only level to feature a power up box, but it happens to be an Extra Life for Tails! it still works for Sonic, but is this is a hint that there were 'Tails only' levels or just a test? the Tails only level might make sense since the end of the level has a large slope that is missing a platform. either there was to be one to raise up Sonic, or Tails could fly up here on his own. The Two character idea is unlikely but possible.
Genocide City
No known Screenshot of his level appears and it was probably cut at an early Stage. Information seamed to hint that it is in fact, the Original idea for Launch base. It was to be a Zone that was destroyed by the factory's and machines to create and then launch Robotnik's 'Death Egg'. The name 'Genocide' would also hint this since it means 'mass murder'. It was probably one reason this level was cut. Another rumour does say that the Level was cut due to it featuring Sonic's (or possible other) bones. This is unlikely and Knuckle's bone are shown in Sonic 3nK. This level is one of the levels which has no objects or much in the way of graphics in the game so there is nothing there.
This Image is believed to be concept art of the level but looks lot like Chemical plant. Also the sign says 'Cyber City'. This might mean the City that was destroyed was already called Cyber City (name changed when the city was destroyed and rebuild to build the Death Egg). Of course, if this image is fake, it wouldn't be the first one. It has also been stated that the third act of Metropolis may have reused the level design from Genocide city, which was believed to have been planned as a 1 act level.
Dust Hill
Like Sonic 1 before it, it appears Sonic 2 was due to have a Desert level. Only one screenshot of Dust Hill is known. It shows the front half of a Croc-bot and Buzzers. One Mag did, however, make a mistake of calling 'Mystic Caves' Dust Hill. It is unlikelyy that that level was EVER to be Dust hill due to the original Screenshot and the lack of a link with the name, however, The Leaked Beta does link Dust Hill's level name on the selection screen, to an early design (but with all graphics) of Mystic Caves.. it was possible that Dust hill's design (with whole new graphics) was turned into Mystic cave but unlikely. It has been pointed out that this image is possibly a mock-up but there is no real proof either way.
Lift?
This is a lift like object in the Beta of Metropolis Zone Act 3. When you stand on it, it goes up, following the route of the corridor. Only problem is when you get to the top. You need to jump down off it and get back on it when you can, in this case it means getting down the new corridor and then jump on it before it goes up the next one. It seams like an interesting idea, but it does take up some space. Maybe something like this was to be on the slope at the end of Hidden Palace? maybe not.. the reason it was removed from the game is also unknown.
Snail-bot
I have yet to see a removed Badnik with a good 'fan' name.. mostly they are 'take the animal feature and add 'bot' at the end'. Well.. Here is the Snail-bot! It was in the beta of Emerald Hill and is basicly and upgrade of the Motobug. Like the title of his level, it was probably thought be make it TOO close to the original and they were removed, and replace with Coconuts. Not a good reason really but it's about all we have.
Neo Green Zone
As we have said about above, Neo Green Hill was in Fact an early name/ Stand-in name for Aquatic Ruins. However, In Hippo's Sonic Gold Guide there are two pages of 'Sonic as you've never seen him Before' which are Beta images. These feature 'Cheat Zone' (Beta Level Select), Wood Zone, Hidden Palace Zone and Neo Green Zone. Both Hidden Palace and Wood Zone look closer to the finished game then the 'Floating around' Beta has (Since they have Sonic 2 Complete Sprites) and there are a couple of small differences in level set up but the most interesting bit is this Neo Green Zone. The level select screenshot above it shows 'Neo Green Hill Zone' but the screenshot (showing the title screen) appears 'Neo Green I Zone' by the looks of it because most of the 'H' and the letter 'ill' are corrupt, work Bubble Sprites, probably reusing the Ram Space for other graphics. When this book was created, they didn't seam to put TOO much research into them 4 images and more took the name at face value and called it Neo Green Zone. This was never the name of the Zone however.
Island or Hills?
The Original Sonic 2 Title Screen features a number of differences from the final version. The first one is the background. Inside of a shot of the island that Sonic 2 is set on (See Japanese Story) we were just going to be shown the background from the Emerald Hill Zone. Next major details noticed are the Sonic and Tails Models. Both of these are different. While the Tails one looks simpler, he doesn't have his left arm showing, the body shows a lot more chest fur, the tail edges are more curled on the original and the head is completely different. The Changes on the Sonic one are much easier to see. In this Original, Sonic is resting with one arm over the banner with his thumb up on the right hand. His eyes are also a lot more open and body is in more of a Sonic 1 Pose. The background of the Banner was originally black and the final version was green. Other then that, only small changes are seen as a Trademark added in the final version and the Copyright is changed from 'SEGA 1992' to '1992 SEGA'
Here's looking at you kid
A very small graphic change as the Sonic Sign post appeared much different in the Beta releases for Sonic 2. It shows Sonic's head looking at the camera more then a pose.
The Cheat Zone
In the Sonic 2 'gold guide' book features a number of Screenshots (we have talked about it earlier in this section) and one of them is this Sonic 2 Beta Level Select, credited as 'The Cheat Zone'. While first impressions just make you think it's the Sonic 2 Beta Level Select, a closer look will show you it is from a stage much closer to the final released version. It lists the following zones and Stages: Green Hill Zone (0&1), Metropolis Zone (0,1&2), Hill Top Zone (0&1), HiddenPalace Zone (0&1), Oil Ocean Zone (0&1), Dust Hill Zone (0&1), Casino Night Zone (0&1), Chemical Plant Zone (0&1), Neo Green Hill Zone (0&1), Sky Chase Zone (0), Sky Fortress Zone (0) & Death Egg Zone (0). Sky Fortress is an early production name for Wing Fortress. We can see that Death Egg has now dropped down to 1 act and Wood Zone and Genocide City have been removed. Emerald Hill is still working under the Green Hill name and pretty much the same can be said for Aquatic Ruins. Sky Chase has been added so the story order is fairly close to final set-up apart from the location of some levels (like sticking the three acts of Metropolis so soon). You can note the order is in fact, the same as the earlier selection. All that has happened is two levels were removed and two added. This shows you how far complete Hidden Palace and Dust Hill much have been to make it pretty far after two levels were already cut.
Bump!
In an early Sonic 2 Beta, if you run into a wall with some speed, You bump into it and bounce back to the floor before getting up. You were not hurt by this but it slowed you down just long enough to want to be careful. It was unknown why this feature was removed but appears to have been removed fairly early into production of the game. We can also bring you a small clip of this in action Click Here (zipped, X-vid AVI)
It Croaked..
This Frog badnik was one of the many ideas that never made it into the game. The frog would jump forward three times before turning around and jumping back, creating a small problem for Sonic but one which was easy to overcome. Very similar idea was later put into SnK as the Mushmeanie.
Boing!
The Banper Badnik would lay on the ground and any hero that hit it would be bounced back via it's springs. It is possible There was a form of attack via the middle but seams unlikely. It seams to have been designed for the removed idea for the "Rock Zone". A similar idea was later used for the Sonic 3 Badnik 'Spiker'.
Bubble, Bubble
The Bubbler badnik came in two parts. The first was the real badnik, the "Bubbler Mother". It would fly around and drop little balls of Purple fuzz onto the ground. These then grew into the second part the "Bubbler". This would keep on growing until it exploded, hurting anything near by. As long as the Bubbler Mother was still around, more Bubblers would be created. It was designed for the Chemical Planet Zone
Snail Hog?
The Snail badnik would sit on a wall and looks pretty harmless, but when something came near, it would roll into a ball and zoom down the wall and then followed after it's prey until after a set time, it would start to flash and then exploded. It was designed for the Hill Top Zone.
Its! Its! … a ball?
The Ball would just bounce around the place and spin around and would try to hit Sonic. That's pretty much it. From it's design, its likely it was meant for a casino/carnival level like Casino Night Zone.
The Bridge on Fire!
Early Design art for how the 'Bee' Badnik (later turned into the Buzzer) shows it shoots little balls of fire which if land on a bridge, will burn it down opening up new paths to travel along. In the Final Version, however, this feature was not used. Since this are very early design ideas, it is probably removed really early on.
The Rock Zone
As said about with the Banper Badnik, there appears to have been plans for a Sonic 2 level called the 'Rock Zone'. No known concept art of this zone is known but it is believed it was to involve a time travel storyline, and it seams that this level would be visited in two different time zones, as the design for the Banpers is simpler to the 'two time' versions of Badniks from Sonic CD
Winter Zone
One of the biggest mystery zones in Sonic 2 has to be the Winter Zone. It is a bit more of a mystery then Dust Hill as it is believed to be very much related to the zone and believed to be a winter version, maybe again related to time travel.
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